Scroll-driven and canvas work where the interaction is the thing being designed, not decoration applied afterwards.
Short-lived, high-visibility builds for concerts and product launches, where the deadline is the event and it doesn't move.
Brand and product surfaces, usually taken end to end — from a designer's file, or from nothing.
Sites built for developer audiences and communities, including three years of DevFest Lagos.
Component work built to be reused — Storybook libraries, shared templates, and the conventions that let a team ship without re-deciding.
Dashboards and applications, where most of the craft goes into state, data, and the parts nobody sees.